Welcome to Iron Grip: Warlord website!
Last week we let everyone know about an interview being held by GameVisions with Warlord Developer Vincent Van Geel. We promised a second half would be coming soon - and indeed, GameVisions has delivered, with yet another portion of an exceedingly interesting interview that's sure to be interesting to Warlord fans. You can check it out by clicking here.

As a preview of what you'll find in this interview --

"I think a game (any game really) is never really done, as you can always go in and polish/tweak/add in little bits and pieces or advance it with another episode or do a graphics overhaul etc. I think the only thing that happens is developers abandon projects since it no longer has financial merit to advance them. We’ve had to put projects into the cupboard for the same reasons but we always come back to them..."


We've also been informed of a Part three coming out - with community questions able to be submitted by the fans. If you're interested, why not check out the community forums for how to submit your questions? This is your chance to grill a developer - take advantage while you can!

And remember, today's the last day to enter the contest so don't forget to put your name in if you want a chance at a free copy of Warlord!
  

Hey, Warlord fans! Are you playing on the demo, but not yet sold on the full game? Curious to see what all the maps are like? Or maybe one of your friends is still playing on the demo version and you want them to have a chance to see the full game? Well, guess what: Your chance is here. We've often been told that Warlord shines best on the maps after Spiral and for the first time since release, we're throwing the full version of the game open to the public temporarily, in the form of a little event we like to call our "Marathon Contest." The basic gist? Play it All. Win it All.

Have we got your attention yet? Good. The full contest information and how to sign up can be found on our community forums by clicking here. You never know: You could win. If nothing else, this is your chance to see Warlord at its best, and who wouldn't love the opportunity to play a full game for free, even if it is just for three days!
  

We've been quiet for awhile, we know -- but let us be the first ones to assure you that it's not a bad thing by any stretch of the imagination. Our patch is still upcoming, some new contests are in the works, and did we mention yet that the lead developer of Warlord was wrangled into an interview wherein he spilled his guts? That's right, ladies and gentlemen - GameVisions managed to convince Mr. Vincent Van Geel to tell all, and the end result is an enthralling interview that comes in two parts. You can check out the first one by clicking here, and the second will be posted tomorrow. When we get a link, you'll get it, too.

This is just a little preview of what you'll find in the interview itself:

"... from the get-go we wanted to create a small-scaled, yet FPS/RTS hybrid game, not focusing on next-gen graphics like most in this genre do, but focusing entirely on wild arcade-like gameplay..."

Check it out. You won't be disappointed.
  

That's right, Warlord fans. In honor of the 4th of July and the coming of summer, we're hosting another fragfest, this time done by one of the new community managers, Nicholas. Players are encouraged to show up on July 5th, at 7PM EST (GMT -5) and enjoy a few crazy rounds. Other people from Isotx might also show up so it's going to be an event worth taking part in. More information on this can be found on the forums so check it out!   

Just a reminder, Warlord fans! DevDay is coming up. It's this Sunday in fact. This is your opportunity to impress us by blowing Confederates to bits all around. It's running from 12PM to 12AM EST (GMT -5 for those who aren't American!) and we're dying to see you there. Show up and flex your Warlord prowess; we're eager to see what you've got!   

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